Most arguments only consider military vs civilian factories heavily leaning towards going all in on military factories ignoring the need of civilian factories to keep the ability to build and trade alive - no civilian factories mean nothing gets built and running out of resources.ġ) Expressed as a numeric ratio of Miltary: Civilian: Dockyard (M:C:D), what would be a balanced ratio? (Specific countries and their needs are irrelevant for the question).Ģ) Consider this hypothetical: if you had a coastal territory with 15 empty slots to build any of the three factory types, what is considered a balanced distributation of those slots? What if there were 20 slots? Round your numbers to nearest whole number and simplify (ex: 1.5:4:2 or 10:6:8 are not valid answers 3:8:4 or 5:3:4 are valid answers). "World War II ended the Great Depression with one of the great public-private industrial collaborations in the history of man." - Jon MeachamĪll three are integral for an economy regardless of war status. We'll start with these following questions that should be easy to work with.įactories: Military, Civilian, Dockyards: In this thread, instead of setting the world on fire, the plan here is to decisively get these questions answered once and for all without it derailing into personal opinions overcoming reason. Pretty much every question that others have asked immediately get engulfed in flame wars that don't answer the questions originally presented.
![hoi4 road to 56 download 1.5.4 hoi4 road to 56 download 1.5.4](https://media.moddb.com/cache/images/mods/1/38/37890/crop_120x90/Portugal_Generals_1.1.png)
![hoi4 road to 56 download 1.5.4 hoi4 road to 56 download 1.5.4](https://newmods.net/wp-content/uploads/2019/04/the-road-to-56-modified-by-imn00.jpg)
Alas, none of my questions are answered with only argument upon agrument in forums that shall be unnamed. I have played this game for a while now, and researched as much as I could into getting to most out the game mechanics.